something i was thinking about today.
What can be done with computer games now? They can hear, feel and see - Ghost Recon, the DS and the EyeToy - and even balance, given Kirby's Tilt'n'Tumble and Wario Ware Twisted.
...how the hell can games be taught to smell and taste stuff? And how would it be used in a game? I found something online that can replicate smells... the mind boggles.
You're in Resident Evil 5, and you come across a corpse - suddenly you physically gag, outside the game world, because your console just let off a burst of Rotting Flesh No. 5 in your general direction. Or you're playing Pikmin... you go left, and it's normal. You go right, and a lovely smell of flowers gets ever stronger until you find a boss who you have to attack differently, purely on how it smells.
And don't even get me started on taste.
You might say I'm discriminating against people who have a poor sense of smell, or whatever. But don't games already do that for the blind?
...how the hell can games be taught to smell and taste stuff? And how would it be used in a game? I found something online that can replicate smells... the mind boggles.
You're in Resident Evil 5, and you come across a corpse - suddenly you physically gag, outside the game world, because your console just let off a burst of Rotting Flesh No. 5 in your general direction. Or you're playing Pikmin... you go left, and it's normal. You go right, and a lovely smell of flowers gets ever stronger until you find a boss who you have to attack differently, purely on how it smells.
And don't even get me started on taste.
You might say I'm discriminating against people who have a poor sense of smell, or whatever. But don't games already do that for the blind?

0 Comments:
Post a Comment
<< Home