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Monday, February 07, 2005

something i was thinking about today.

What can be done with computer games now? They can hear, feel and see - Ghost Recon, the DS and the EyeToy - and even balance, given Kirby's Tilt'n'Tumble and Wario Ware Twisted.

...how the hell can games be taught to smell and taste stuff? And how would it be used in a game? I found something online that can replicate smells... the mind boggles.

You're in Resident Evil 5, and you come across a corpse - suddenly you physically gag, outside the game world, because your console just let off a burst of Rotting Flesh No. 5 in your general direction. Or you're playing Pikmin... you go left, and it's normal. You go right, and a lovely smell of flowers gets ever stronger until you find a boss who you have to attack differently, purely on how it smells.

And don't even get me started on taste.


You might say I'm discriminating against people who have a poor sense of smell, or whatever. But don't games already do that for the blind?

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